Detective
Reveals the true alignment of one official: innocent or corrupt. Cuts through any disguise or lie status. Reach for this when a single hard read would unlock the rest of the case.
3 Specialists
Hired professionals are one-shot consumables you carry between levels in a run. They earn you alignment reads, force corrupt teammates to expose each other or give you back a spent role ability. Each one is a single use, and the rarer ones drop rarely on purpose.
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There are three professionals: Detective, Interrogator and Janitor. Each one targets a single official. They are earned at the end of a level via a probability roll and stored in your run-wide inventory.
The drop chance for each professional climbs as you progress through a campaign. Roll order matters: Detective rolls first because it is the rarest, then Interrogator, then Janitor. The first success awards that professional and the remaining rolls are skipped, so a level awards at most one professional.
Reveals the true alignment of one official: innocent or corrupt. Cuts through any disguise or lie status. Reach for this when a single hard read would unlock the rest of the case.
Points from a target to one other official on the same side who has not been arrested yet. It shows who, not which side: interrogating an innocent official points at another innocent one. If nobody on that side is left free, the target points at themselves. The pick comes from the seed, not the moment: on a shared seed, the same target with the same officials still free points at the same official. Devastating against a corrupt cluster mid-game.
Resets a spent active ability on a target, making it usable again. Only works on an official whose active ability has already been used. Doubles the value of a Legal Advocate, Zoning Director or Finance Director read. Effectively turns one investigation into two.
Effective per-level drop chance for each professional, accounting for the sequential roll order. The "Any Drop" column is the chance you walk away from a level with at least one professional.
| Level | Detective | Interrogator | Janitor | Any Drop |
|---|---|---|---|---|
| 1 | 2.0% | 3.9% | 7.5% | 13.4% |
| 6 | 4.0% | 6.7% | 11.2% | 21.9% |
| 10 | 5.6% | 8.9% | 13.8% | 28.3% |
| 15 | 7.6% | 11.5% | 16.7% | 35.7% |
A run that is unlucky on rolls would finish with too few professionals to handle the late-act difficulty curve. To prevent that, the final act of your build tier triggers a catch-up rule from level 10 onward: if the number of a professional you have earned during the run (not the number still in your inventory) is below the per-tier floor, the rarest deficient professional is force-dropped instead of rolling. Endless does not use catch-up.
| Tier | Detective | Interrogator | Janitor | Run Total |
|---|---|---|---|---|
| Demo (Act I) | 0 | 1 | 2 | 3 |
| Early Access (Acts I–II) | 1 | 1 | 2 | 4 |
In a normal lucky run you will exceed the floor anyway and never trigger catch-up. The system exists for the bottom 10-15% of runs that would otherwise hit a wall in the late act with no tools left.